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Game Art & Design 1 (GAD1)

Game Art & Design 1 (GAD1)

Welcome to Game Art & Design 1. In Semester 1, you will master 3D modeling and texturing in Blender, culminating in your Midterm Portfolio Prop. In Semester 2, you will transition into Unreal Engine 5, importing your assets, scripting mechanics with Blueprints, and building a fully playable Themed Parkour Platformer game.

Course Scope: 6 Units · 38 Modules & Assignments · 63 Standards Covered


Unit 1: 3D Space & Modeling Foundations

What you will learn: In this unit, you will learn to navigate 3D space in Blender, master object transforms, model complex forms from geometric primitives, diagnose and repair broken mesh topology, and create your first complete hero prop asset.

7 Modules · 17 Standards Covered

Module 1.1: Lab Setup, Conventions & Safety ASSIGNMENT & READING
Module 1.2: Navigating 3D Space ASSIGNMENT & READING
Module 1.3: Primitive Form Studies ASSIGNMENT & READING
Module 1.4: Hard Surface Prop 1: Blockout ASSIGNMENT & READINGS
Module 1.5: Topology Fix Challenge ASSIGNMENT & READING
Module 1.6: Reference Board & Art Direction Study ASSIGNMENT & READING
Module 1.7: Blender First Model: Hero Prop ASSIGNMENT & READINGS
Unit 1 Reference Shelf (Supplemental Reading)

Unit 2: Materials, UVs & Texturing

What you will learn: In this unit, you will learn the complete 3D texturing pipeline: unwrapping UV seams without distortion, authoring PBR materials (roughness, metallic, normal), baking detail maps, and tracking asset licenses.

6 Modules · 10 Standards Covered

Module 2.1: UV Unwrapping Drill ASSIGNMENT & READING
Module 2.2: PBR Material Set ASSIGNMENT & READING
Module 2.3: Texture Painting & Detail Pass ASSIGNMENT & READING
Module 2.4: Asset License & Attribution Log ASSIGNMENT & READING
Module 2.5: Peer Critique: Material Realism ASSIGNMENT & READING
Module 2.6: Prop Modeling Set ASSIGNMENT & READINGS
Unit 2 Reference Shelf (Supplemental Reading)

Unit 3: Lighting, Rendering & the Prop Midterm

What you will learn: In this unit, you will master lighting rigs and camera framing, build your premier Midterm Hero Prop from concept sketch to final render, and lay out an industry-standard portfolio breakdown sheet.

5 Modules · 15 Standards Covered

Module 3.1: Three-Point Lighting Study ASSIGNMENT & READING
Module 3.2: Camera & Composition for Presentation ASSIGNMENT & READINGS
Module 3.3: MIDTERM: Portfolio Prop, Concept to Render MIDTERM CAPSTONE
Module 3.4: Render, Export & Presentation Sheet ASSIGNMENT & READING
Module 3.5: Midterm Critique & Reflection ASSIGNMENT & READING
Unit 3 Reference Shelf (Supplemental Reading)

Unit 4: Unreal Foundations & the Asset Pipeline

What you will learn: In this unit, you will enter Unreal Engine 5. You will import your Blender props, build engine materials, illuminate scenes with Lumen lighting, and script your first interactive Blueprint actor.

5 Modules · 12 Standards Covered

Module 4.1: Engine Orientation & Project Structure ASSIGNMENT & READINGS
Module 4.2: Import Your Prop: Blender to Unreal ASSIGNMENT & READING
Module 4.3: Materials & Lighting in Engine ASSIGNMENT & READINGS
Module 4.4: First Blueprint: Interactive Door ASSIGNMENT & READING
Module 4.5: Game Design Fundamentals Study ASSIGNMENT & READINGS

Unit 5: Level Design & Blueprint Basics

What you will learn: In this unit, you will build level greybox blockouts from 2D plans, apply visual player guidance techniques, build hazards and trigger volumes, script UI HUDs, and conduct peer playtest sessions.

6 Modules · 11 Standards Covered

Module 5.1: Greybox a Level from a Floor Plan ASSIGNMENT & READINGS
Module 5.2: Player Guidance & Affordance Pass ASSIGNMENT & READING
Module 5.3: Movement, Collision & Triggers ASSIGNMENT & READINGS
Module 5.4: HUD & Basic UI ASSIGNMENT & READINGS
Module 5.5: Peer Playtest Round 1 ASSIGNMENT & READING
Module 5.6: First Blueprint Logic ASSIGNMENT & READING
Unit 5 Reference Shelf (Supplemental Reading)

Unit 6: The Themed Parkour Level (Final)

What you will learn: In this final unit, you will build and ship your Themed Parkour Level across 4 weeks of production. You will pitch your theme, write a mini GDD, integrate at least 2 original 3D props, optimize performance, package a Windows executable, and present at the class showcase.

8 Modules · 21 Standards Covered

Module 6.1: Theme Pitch & Level Plan ASSIGNMENT & READING
Module 6.2: Mini Game Design Document ASSIGNMENT & READING
Module 6.3: Optional: Solo Vertical Slice Extension OPTIONAL EXTENSION
Module 6.4: FINAL: Build the Themed Parkour Level (4 Weeks) FINAL CAPSTONE
Module 6.5: Custom Asset Requirement (2 Props Minimum) ASSIGNMENT & READING
Module 6.6: Optimization & Packaging Pass ASSIGNMENT & READINGS
Module 6.7: Game Careers Exploration ASSIGNMENT & READING
You will research game industry specializations: 3D environment artist, technical designer, and level artist.
Game Industry Roles Map
Code: CAREER-201 · Indie vs AAA studio pipelines, salaries, and demo reels
MODULE
Game Careers Exploration
ID: industry-roles-report · Deliverable: Game studio career report
ASSIGNMENT
Standards: GD.19.1 GD.19.2 GD.19.4 3.1
Module 6.8: Final Showcase & Portfolio Update CAPSTONE SHOWCASE