Assignment 1.1

Setting Up Reference Images

πŸŽ₯ Video Outline

  • Why References Matter

    • Character modeling must match your design document.
    • Reference images ensure correct proportions and consistency.
  • Importing References in Blender

    • Setting up orthographic views (front, side, back).
    • Adding image planes and aligning them in the 3D workspace.
    • Scaling references to match real-world proportions.
  • Organizing the Workspace

    • Using collections to keep reference images separate from geometry.
    • Locking reference objects so they don’t move while modeling.
  • Tips for Success

    • Always check alignment across views.
    • Use simplified turnarounds if your character design is complex.
    • Consistency here saves hours later in the pipeline.

πŸ“š Resources

⌨️ Hotkeys to Remember

  • Shift + A β†’ Add new object (e.g., Image β†’ Reference)
  • G β†’ Grab/Move
  • S β†’ Scale
  • R β†’ Rotate
  • N β†’ Toggle right-side properties panel
  • 1, 3, 7 (Numpad) β†’ Front, Side, Top views
  • 5 (Numpad) β†’ Toggle orthographic/perspective view

πŸ› οΈ Workshop Goals

Workshop 1

  • Import your Year 1 Character Design Document turnaround sheet.
  • Align front, side, and back views in Blender.
  • Organize references into collections and lock them.
  • Test by orbiting the model space and confirming alignment.

Workshop 2

  • Refine the setup for accuracy (adjust scaling and alignment).
  • Label collections clearly (e.g., References, Model).
  • Begin sketching out blockout proportions with primitives (prep for A1.2).
  • Save .blend file and create backup copy.

If you finish early:

  • Add a simple grid floor or scale guide.
  • Test importing a second character sheet for comparison.

πŸ“‘ Deliverables

  • Blender Project File (.blend) with reference images set up.
  • Screenshot of the Blender workspace showing aligned references in orthographic views.
  • Upload to Canvas and add to Portfolio as:
    β€œCharacter Modeling I β€” Reference Setup”