Assignment 1.1
Setting Up Reference Images
π₯ Video Outline
Why References Matter
- Character modeling must match your design document.
- Reference images ensure correct proportions and consistency.
Importing References in Blender
- Setting up orthographic views (front, side, back).
- Adding image planes and aligning them in the 3D workspace.
- Scaling references to match real-world proportions.
Organizing the Workspace
- Using collections to keep reference images separate from geometry.
- Locking reference objects so they donβt move while modeling.
Tips for Success
- Always check alignment across views.
- Use simplified turnarounds if your character design is complex.
- Consistency here saves hours later in the pipeline.
π Resources
- Character Turnaround Examples β Download Here
- Blender Setup Guide β Link to Document
β¨οΈ Hotkeys to Remember
- Shift + A β Add new object (e.g., Image β Reference)
- G β Grab/Move
- S β Scale
- R β Rotate
- N β Toggle right-side properties panel
- 1, 3, 7 (Numpad) β Front, Side, Top views
- 5 (Numpad) β Toggle orthographic/perspective view
π οΈ Workshop Goals
Workshop 1
- Import your Year 1 Character Design Document turnaround sheet.
- Align front, side, and back views in Blender.
- Organize references into collections and lock them.
- Test by orbiting the model space and confirming alignment.
Workshop 2
- Refine the setup for accuracy (adjust scaling and alignment).
- Label collections clearly (e.g.,
References,Model). - Begin sketching out blockout proportions with primitives (prep for A1.2).
- Save
.blendfile and create backup copy.
If you finish early:
- Add a simple grid floor or scale guide.
- Test importing a second character sheet for comparison.
π Deliverables
- Blender Project File (.blend) with reference images set up.
- Screenshot of the Blender workspace showing aligned references in orthographic views.
- Upload to Canvas and add to Portfolio as:
βCharacter Modeling I β Reference Setupβ