Assignment 1.2

Blocking Out Base Mesh with Primitives

πŸŽ₯ Video Outline

  • What is a Base Mesh?

    • A simplified version of the model built from basic shapes.
    • Focus on proportions, silhouette, and scale β€” not details.
  • Why Blockouts Matter

    • Establishes the foundation of the model.
    • Makes it easier to add detail later without losing proportions.
    • Helps visualize the overall form early.
  • How to Start in Blender

    • Add primitives (cube, sphere, cylinder) for major body parts.
    • Roughly match references from Assignment 1.1.
    • Keep geometry simple β€” no fine sculpting yet.
  • Tips for Blocking Out

    • Work broad to specific: torso β†’ limbs β†’ head β†’ hands/feet.
    • Don’t worry about clothes, hair, or accessories yet.
    • Keep everything low-poly and editable.

πŸ“š Resources

⌨️ Hotkeys to Remember

  • Shift + A β†’ Add object (Cube, Sphere, Cylinder)
  • Tab β†’ Toggle Edit Mode / Object Mode
  • G β†’ Move
  • S β†’ Scale
  • R β†’ Rotate
  • Ctrl + R β†’ Add loop cut
  • E β†’ Extrude
  • Shift + D β†’ Duplicate

πŸ› οΈ Workshop Goals

Workshop 1

  • Create a Blender project with your reference images (from A1.1).
  • Add primitives for torso, arms, legs, and head.
  • Adjust scale and proportions to match references.
  • Save progress and take a screenshot of your first blockout pass.

Workshop 2

  • Refine proportions using move, scale, and rotate.
  • Add primitives for hands, feet, and neck.
  • Check silhouette in front and side orthographic views.
  • Save .blend file and make a backup.

πŸ“‘ Deliverables

  • Blender Project File (.blend) with a complete blocked-out base mesh.
  • Screenshot(s) of your model in front and side orthographic views.
  • Upload to Canvas and add to Portfolio as:
    β€œCharacter Modeling I β€” Base Mesh Blockout”