Assignment 1.2
Blocking Out Base Mesh with Primitives
π₯ Video Outline
What is a Base Mesh?
- A simplified version of the model built from basic shapes.
- Focus on proportions, silhouette, and scale β not details.
Why Blockouts Matter
- Establishes the foundation of the model.
- Makes it easier to add detail later without losing proportions.
- Helps visualize the overall form early.
How to Start in Blender
- Add primitives (cube, sphere, cylinder) for major body parts.
- Roughly match references from Assignment 1.1.
- Keep geometry simple β no fine sculpting yet.
Tips for Blocking Out
- Work broad to specific: torso β limbs β head β hands/feet.
- Donβt worry about clothes, hair, or accessories yet.
- Keep everything low-poly and editable.
π Resources
- Base Mesh Examples β Download Here
- Proportion Reference Guide β Link to Document
β¨οΈ Hotkeys to Remember
- Shift + A β Add object (Cube, Sphere, Cylinder)
- Tab β Toggle Edit Mode / Object Mode
- G β Move
- S β Scale
- R β Rotate
- Ctrl + R β Add loop cut
- E β Extrude
- Shift + D β Duplicate
π οΈ Workshop Goals
Workshop 1
- Create a Blender project with your reference images (from A1.1).
- Add primitives for torso, arms, legs, and head.
- Adjust scale and proportions to match references.
- Save progress and take a screenshot of your first blockout pass.
Workshop 2
- Refine proportions using move, scale, and rotate.
- Add primitives for hands, feet, and neck.
- Check silhouette in front and side orthographic views.
- Save
.blendfile and make a backup.
π Deliverables
- Blender Project File (.blend) with a complete blocked-out base mesh.
- Screenshot(s) of your model in front and side orthographic views.
- Upload to Canvas and add to Portfolio as:
βCharacter Modeling I β Base Mesh Blockoutβ