Assignment 1.4
Cleaning Topology for Next Stage
🎥 Video Outline
What is Topology?
- The flow and organization of edges, faces, and vertices in your mesh.
- Good topology = easier to animate, unwrap, and texture.
Key Topology Principles
- Use quads (4-sided polygons) whenever possible.
- Keep edge loops flowing around joints (shoulders, elbows, knees, mouth, eyes).
- Even distribution of faces — avoid stretched or pinched areas.
Tools in Blender
- Adding loop cuts to improve flow.
- Merging vertices to remove excess geometry.
- Using the knife tool for manual adjustments.
Why Clean Topology Now?
- Saves headaches in rigging and animation.
- Makes UV unwrapping and sculpting more predictable.
- Provides a stable foundation for detailing in Unit 2.
📚 Resources
- Topology Basics PDF — Download Here
- Edge Flow Reference Sheet — Link to Document
⌨️ Hotkeys to Remember
- Ctrl + R → Add loop cut
- K → Knife tool (manual cuts)
- M → Merge vertices (at center, at last, by distance)
- Alt + Left Click → Select edge loop
- Ctrl + E → Edge specials (mark seam, bevel, etc.)
- Shift + Tab → Toggle wireframe/X-Ray
🛠️ Workshop Goals
Workshop 1
- Open your refined mesh from A1.3.
- Add loop cuts to joints and major forms.
- Remove unnecessary geometry and merge stray vertices.
- Check edge flow around key anatomy landmarks.
Workshop 2
- Clean up the rest of the mesh for consistency.
- Ensure quads are used in most areas (limit triangles/ngons).
- Save
.blendfile and export a test.fbxfor backup.
If you finish early:
- Color-code edge loops with temporary materials to check flow.
📑 Deliverables
- Blender Project File (.blend) with clean, organized topology.
- Screenshots showing edge flow (front, side, wireframe view).
- Upload to Canvas