Assignment 1.5

Export & Portfolio Upload

πŸŽ₯ Video Outline

  • Why Exporting Matters

    • Clean exports ensure your character can move smoothly between Blender and Unreal.
    • Correct scale and orientation prevent headaches later in rigging, texturing, and engine integration.
  • Preparing Your File

    • Apply all transforms (scale, rotation, location).
    • Double-check naming conventions (Last_First_Character_BaseMesh.blend / ...fbx).
    • Keep folders organized for future units.
  • Export Settings for Unreal

    • Format: FBX
    • Scale: 1.0 (1 Blender unit = 1 meter)
    • Forward: -X Forward
    • Up: Z Up
    • Apply modifiers, export selected objects only
    • Armatures: Turn OFF leaf bones
    • Units: Unreal reads 1 meter as 100 Unreal units (centimeters)
  • Testing the Export

    • Re-import your FBX back into Blender to check scale and orientation.
    • Optional: Test import into Unreal to confirm correct alignment.
  • Portfolio Presentation

    • Renders: front, side, perspective, and wireframe.
    • A simple 30–60 second turntable animation.
    • Reflection paragraph: what worked, what you struggled with, what you learned.

⌨️ Hotkeys to Remember

  • Ctrl + A β†’ Apply transforms (rotation, scale, location)
  • F12 β†’ Render image
  • Ctrl + F12 β†’ Render animation (turntable)
  • Alt + Z β†’ Toggle X-Ray for checking geometry
  • Shift + Space, V β†’ Quick switch to viewport shading modes

πŸ› οΈ Workshop Goals

Workshop 1

  • Apply transforms and finalize naming.
  • Export character as FBX with correct settings.
  • Re-import FBX into Blender to confirm orientation/scale.
  • Start setting up studio lighting for renders.

Workshop 2

  • Render orthographic and perspective views with wireframe overlay.
  • Render a 30–60 sec turntable animation.
  • Write a 150–200 word reflection on the modeling process.
  • Upload all files to Canvas and add a portfolio entry.

If you finish early:

  • Test importing your FBX into Unreal for a scale check.
  • Pose your character in a simple stance for extra renders.

πŸ“‘ Deliverables

  • Blender Project File (.blend) with final base mesh
  • Exported FBX with correct orientation and naming
  • Rendered Images (front, side, perspective, wireframe)
  • Turntable Animation (30–60 sec)
  • Reflection Paragraph
  • Upload to Canvas and Portfolio as:
    β€œCharacter Modeling I β€” Export & Portfolio Upload”