Unit Four

Unreal Engine Basics

In this unit, students transition into Unreal Engine for the first time. They will learn how to navigate the editor, import assets, and begin building a basic scene. The main focus is successfully importing their rigged character from Blender and understanding how assets work in the engine.

ℹ️
The goal of this unit is to become comfortable in Unreal Engine. Students will not be making a full game yet — just learning the interface, importing assets, and setting up a simple scene with their own character inside.

Topics Covered

  • Unreal Engine interface overview (viewport, content browser, details panel)
  • Importing characters and verifying rig/animations
  • Applying materials and textures inside Unreal
  • Placing and moving actors in a level
  • Lighting basics: directional light, skylight, and post-processing
  • Saving projects and packaging for testing

Assignments

Learning Report

Objectives

  • Navigate the Unreal Engine interface with confidence
  • Import a rigged character and verify geometry and animation function
  • Apply simple materials and textures in-engine
  • Set up a basic lit scene with a character placed inside
  • Save, render, and upload a scene to the portfolio

Materials

  • Unreal Engine installed on classroom computers
  • Completed rigged character from Unit 3
  • Reference notes from Blender export

Assessment
Students are assessed on whether they can successfully import their character, apply materials, and set up a simple scene in Unreal. Proper file organization and portfolio submission are required.

Activities
Students explore the Unreal interface, import their rigged character from Blender, apply basic materials, and build a simple scene with lighting. They will then render a screenshot or short flythrough video and publish it to their portfolio.

Education Standards

The following standards are drawn from the 2024 AME Industry Skills Framework:

  • 4.3 — Use job-specific hardware/software for workflows and delivery
  • 4.5 — Apply rendering and exporting techniques to meet standards
  • 17.5 — Model digital characters and prepare them for engine workflows
  • 18.2 — Understand artist workflows across modeling and engine integration
  • 20.1 — Investigate how game engines and real-time rendering are used in production