Final

Final Project Rubric

You will create a playable environment showcase in Unreal Engine that integrates your rigged character, props, and environment. This project connects directly to Year 2, Semester 2 units:

  • Unit 4 — Unreal Engine Basics
  • Unit 5 — Environment Design in Unreal
  • Unit 6 — Blueprint Scripting Basics

The focus is on building a small but polished interactive scene. You are not expected to make a full game — your goal is to demonstrate control over importing assets, designing environments, and scripting simple interactivity.


In Year 3, you will expand these skills to create a team-based vertical slice. This project is your first step toward industry-style production in Unreal.


Steps to Completion

Step 1 — Environment Blockout

Create a simple greybox level in Unreal.
Focus on scale and proportion so your character fits correctly in the world.

Step 2 — Set Dressing & Lighting

Add props, textures, and materials.
Use basic lights (directional, skylight, spot/point) and experiment with atmosphere.

Step 3 — Character Integration

Import your rigged character and confirm materials, scale, and placement.
Pose or idle animation optional for polish.

Step 4 — Blueprint Interactivity

Add at least one trigger or pickup.
Implement basic character movement and a simple win condition (goal reached, item collected, etc.).

Step 5 — Renders & Playthrough

Capture screenshots of the environment with your character.
Record a short (30–60 sec) playthrough video showing interactivity.

Step 6 — Final Showcase Package

Compile your environment, character, and Blueprints into:

  • Unreal packaged build + project folder
  • Presentation board with renders and notes
  • Process PDF with Blueprint screenshots, references, and reflection

Deliverables

  • Environment Build — playable scene with props, scale, and lighting
  • Character Integration — imported rigged character with materials
  • Blueprint Interactivity — movement, one interactive element, and a win condition
  • Renders & Playthrough — screenshots + short video
  • Presentation Board & Process PDF — workflow documentation and reflection
  • Portfolio Upload — final showcase added to your portfolio

Learning Outcomes

By completing this project, you will:

  • Apply Unreal Engine workflows for character, environment, and Blueprints.
  • Design and present a playable environment with clear mood and storytelling.
  • Demonstrate interactivity with basic scripting logic.
  • Prepare a packaged project for a portfolio showcase.

Submission Format

  • Folder labeled: Last_First_UnrealShowcase.zip
  • Subfolders:
    • 01_Project/ → Unreal project folder
    • 02_Build/ → Packaged playable build
    • 03_Renders/ → screenshots + playthrough video
    • 04_Documents/ → presentation board + process PDF

Rubric (100 pts)

CriteriaExcellentAdequateWeakValue
EnvironmentClear scale, polished lighting, cohesive compositionBasic scene built, some issuesIncomplete or sloppy25
Character IntegrationFully imported, materials/textures correctImported, minor issuesMissing or broken15
BlueprintsMovement, trigger, and win condition work smoothlyBasic movement or one interactive elementNo working interactivity25
Renders & PlaythroughPolished visuals, clean video capturePresent but roughPoor readability15
Process & PDFDetailed workflow, Blueprint screenshots, reflectionPartial documentationMinimal/no documentation10
Professional PracticesCorrect naming, folder structure, references creditedMinor errorsDisorganized10

Late work: −10% per week. Missing references: −5 pts. Poor naming: −2 pts.