Game Art & Design II
Overview
Game Art & Design II is the capstone year of the pathway. Students work in teams to design, build, and deliver a polished vertical slice of a game level. This year emphasizes collaborative production, advanced Unreal workflows, optimization, and professional presentation.
Recap — What You Should Know
Before starting this course, you should already be confident with:
- Blender Workflows — modeling clean low-poly props, UV unwrapping, baking, and creating PBR textures.
- Unreal Engine Basics — importing assets, setting up materials, organizing projects, and blocking out scenes.
- Environment Design — assembling props into layouts, sculpting landscapes, adding foliage, and lighting for mood.
- Blueprint Fundamentals — setting up simple interactions like doors, switches, or particle effects.
- Portfolio Practices — documenting work with renders, process notes, and clear project files.
If these skills feel weak, review your Game Art & Design I environment project before moving forward.
What We Cover
Step 1 — Narrative Design & Game Design Document (Unit 1)
Draft and refine a Game Design Document (GDD).
Outline narrative, mechanics, art style, and scope for your vertical slice.
Step 2 — Team Pitch & Pre-Production (Unit 2)
Present your GDD in a pitch deck.
Form teams, assign roles, and create production schedules and asset lists.
Step 3 — Prototyping & Learning Objectives (Unit 3)
Build small prototypes to test mechanics, art style, or workflows.
Define team learning objectives and set milestones for production.
Step 4 — Vertical Slice Alpha (Unit 4)
Assemble an Alpha build in Unreal Engine.
Integrate assets and core gameplay into a playable, start-to-finish slice.
Step 5 — Vertical Slice Beta + Marketing (Unit 5)
Polish and refine systems into a Beta build.
Add lighting, audio, effects, and create marketing materials: trailer, cover art, and press kit.
Step 6 — Final Vertical Slice & Showcase (Unit 6)
Deliver a polished Final Vertical Slice.
Present your game and marketing package in a public showcase event and finalize portfolios/resumes.