Assignment 1.3
Drafting the Game Design Document (GDD)
π₯ Video Outline
What is a GDD?
- A Game Design Document (GDD) is a blueprint for your project.
- It explains your gameβs vision, mechanics, art style, and production plan.
Core Sections to Include:
- Game Overview β working title, genre, hook.
- Narrative Summary β premise, player role, tone.
- Core Gameplay Loop β from Assignment 1.2.
- Features List β short, realistic list of mechanics your slice will demonstrate.
- Art & Style Guide β reference images, palette, visual identity.
- Technical Notes β engine, team tools, constraints.
- Production Plan β milestones and roles.
Why it Matters:
- Aligns the team.
- Helps scope realistically.
- Becomes the document you refine for the pitch in Unit 2.
Tips for Writing:
- Keep sections short but clear.
- Use visuals where possible.
- Think of it as something you could hand to another team and theyβd understand the game.
π Resources
- GDD Template β Download Here
- Example GDDs and professional templates will be provided in class for reference.
π οΈ Workshop Goals
Workshop 1
- Review your narrative concept (A1.1) and core loop (A1.2).
- Open a template or blank doc for your GDD.
- Draft the following sections: Overview, Narrative, Core Loop.
- Gather style references (images, color palettes, example games).
Workshop 2
- Add Features List, Technical Notes, and Production Plan.
- Combine references into a short style guide section.
- Share with peers for early feedback.
- Upload your working draft to Canvas / portfolio.
If you finish early:
- Add diagrams (flowcharts, annotated screenshots).
- Draft optional stretch features (things youβd add with more time).
π Deliverables
- Draft Game Design Document including:
- Game Overview
- Narrative Summary
- Core Gameplay Loop
- Features List
- Art & Style Guide (images/palette)
- Technical Notes + Production Plan
- Upload draft GDD to Canvas and Portfolio as:
βDraft Game Design Documentβ