Midterm

Final Project Rubric

You will create a Vertical Slice Alpha Build that integrates your team’s character, environment, and mechanics into a working scene in Unreal Engine. This project connects directly to Year 3, Semester 1 units:

  • Unit 1 — Narrative Design & Game Design Document
  • Unit 2 — Team Pitch & Pre-Production
  • Unit 3 — Prototyping & Outlining Learning Objectives
  • Unit 4 — Vertical Slice Build (Alpha)

Your Alpha build must demonstrate that the project is playable from start to finish, even if art and polish are incomplete. Focus on function and collaboration.

An Alpha build is not polished. It is your chance to prove that your vertical slice works: core mechanics, basic interactions, and a playable loop.

Steps to Completion

Step 1 — Project Setup

Create a shared Unreal Engine project.
Set up version control or agreed team workflow (naming conventions, folders).

Step 2 — Asset Integration

Import your team’s characters, props, and environment blockouts.
Place them in the level and confirm scale and alignment.

Step 3 — Core Gameplay Loop

Implement navigation, interactions, and at least one win condition.
Ensure the game can be played start to finish.

Step 4 — Internal Playtesting

Run multiple playtests within your team.
Log bugs, balance issues, and unclear interactions.

Step 5 — Alpha Build Package

Package the Unreal project and create a playable build.
Capture screenshots and record a short (30–60 sec) video walkthrough.

Step 6 — Documentation & Portfolio

Submit a Debug Report with bugs and fixes planned.
Upload build, screenshots, video, and reflection to your portfolio.

Deliverables

  • Packaged Alpha build (Unreal project + executable)
  • Debug/playtest report with identified issues and fixes
  • Screenshots and short playthrough video
  • Team production documentation (roles, tasks completed)
  • Portfolio entry with reflection on challenges and progress

Timeline & Milestones

MilestoneWeekDeliverables
Shared Project SetupUnit 1Team folder structure, naming conventions
Asset IntegrationUnit 2Characters, props, environments imported
Core Gameplay LoopUnit 3Playable start-to-finish slice
Final Alpha SubmissionUnit 4Packaged build + Debug Report + Portfolio entry

Learning Outcomes

By completing this project, you will:

  • Apply team-based workflows in Unreal Engine
  • Deliver a playable Alpha build with core mechanics functioning
  • Practice debugging, playtesting, and iteration
  • Document and reflect on production processes
  • Prepare for the Beta build + marketing package in Semester 2

Submission Format

  • Folder labeled: TeamName_VerticalSliceAlpha.zip
  • Subfolders:
    • 01_Project/ → Unreal project folder
    • 02_Build/ → packaged playable build
    • 03_Renders/ → screenshots + walkthrough video
    • 04_Documents/ → debug/playtest report + portfolio PDF

Rubric (100 pts)

CriteriaExcellentAdequateWeakValue
Core Gameplay LoopFully functional, playable start-to-finishMostly functional, minor gapsBroken/incomplete25
Asset IntegrationCharacter, props, and environment working togetherMost assets working, some issuesMany missing or broken20
Playtesting & DebuggingThorough report, bugs identified, fixes plannedReport present, some gapsMinimal/no report15
Documentation & PortfolioComplete with screenshots, video, reflectionPartial or missing piecesMinimal submission15
Team CollaborationRoles clear, tasks documented, deadlines metSome evidence of teamworkPoor/no collaboration15
Professional PracticesOrganized folders, correct naming, credits shownMinor errorsDisorganized10

Late work: −10% per week. Missing sources/references: −5 pts. Poor naming/organization: −2 pts.