Final
You will deliver a Final Vertical Slice & Showcase Presentation that represents the culmination of three years of learning. Working in teams, you will polish your Beta build into a professional, playable slice, create a full marketing package, and present your work at a public showcase.
This project connects directly to Year 3, Semester 2 units:
- Unit 5 — Vertical Slice Build (Beta + Marketing)
- Unit 6 — Final Vertical Slice & Showcase
Your final deliverables must reflect both technical execution and professional presentation.
This project is worth 30% of your semester grade. It requires consistent progress across the semester. Weekly work, milestones, and peer feedback all feed into the final showcase.
Steps to Completion
Step 1 — Final Build Polish
Fix bugs, optimize performance, and finalize lighting, UI, and mechanics.
Ensure the slice is stable, balanced, and playable from start to finish.
Step 2 — Playtesting & Feedback
Conduct external playtests with classmates or outside players.
Gather feedback, refine difficulty and pacing, and document changes.
Step 3 — Marketing Package
Finalize your game trailer (30–90 sec), cover art, and press kit.
The press kit should include: screenshots, description, team credits, and download links.
Step 4 — Showcase Presentation
Prepare and rehearse a professional pitch presentation.
This may be live or recorded but must clearly communicate your game, process, and team contributions.
Step 5 — Portfolio & Resume Finalization
Update your personal portfolio with:
- Screenshots and trailer of the final slice
- Reflection on your team role and contributions
- Final resume formatted for creative industry opportunities
Step 6 — Public Showcase Delivery
Present your work to peers, faculty, and/or the community.
Submit all packaged files, marketing materials, and portfolio entries.
Deliverables
- Packaged Final Vertical Slice Build — playable build + Unreal project folder
- Marketing Package — trailer, cover art, press kit
- Showcase Presentation — live or recorded pitch
- Portfolio Update — final slice entry, reflection, trailer/screenshots
- Resume Update — polished, professional resume
Timeline & Milestones
| Milestone | Week | Deliverables |
|---|---|---|
| Polish & Debug Pass | Weeks 1–2 | Final bug fixes, optimization |
| Playtesting & Refinement | Weeks 3–4 | Feedback report, balance changes |
| Marketing Drafts | Week 5 | Trailer rough cut, cover art sketch, press kit draft |
| Showcase Prep | Week 6 | Rehearsed pitch + packaged build |
| Final Submission | End of Unit 6 | Build, marketing, presentation, portfolio update |
Learning Outcomes
By completing this project, you will:
- Deliver a polished, playable vertical slice of a game
- Apply feedback and iteration from external playtesting
- Produce a professional marketing package
- Present a game in a showcase format simulating industry pitch events
- Finalize your portfolio and resume for career or college applications
Submission Format
- Folder labeled:
TeamName_FinalVerticalSlice.zip - Subfolders:
01_Project/→ Unreal project folder02_Build/→ packaged playable build03_Marketing/→ trailer, cover art, press kit PDF04_Presentation/→ slides or recorded showcase pitch05_Portfolio/→ portfolio screenshots, resume, reflection
Rubric (100 pts)
| Criteria | Excellent | Adequate | Weak | Value |
|---|---|---|---|---|
| Final Build | Polished, stable, fully playable | Playable, some rough edges | Unstable or incomplete | 25 |
| Playtesting & Refinement | Comprehensive report, feedback applied | Basic testing, partial changes | Minimal/no testing | 15 |
| Marketing Package | Professional-quality trailer, cover, and press kit | All materials present but basic | Missing or unprofessional | 20 |
| Showcase Presentation | Confident, clear, professional pitch | Clear but basic or uneven | Weak, incomplete, or missing | 20 |
| Portfolio & Resume | Fully updated, professional-ready | Updated, some issues | Incomplete or missing | 10 |
| Professional Practices | Organized files, naming, credits, deadlines met | Some issues | Disorganized or late | 10 |
Late work: −10% per week. Missing credits: −5 pts. Poor naming/organization: −2 pts.