Unit Three
In this unit, students learn how artists turn ideas into visuals. They practice drawing fundamentals, explore visual storytelling, and create a concept art sheet for their own game world. Students begin to bring their ideas to life by sketching and refining a prop that reflects their creative vision.
Topics Covered
- Drawing fundamentals: line, shape, proportion, perspective
- Light, shadow, and value for depth and form
- Visual storytelling: mood, setting, and context through art
- Concept art workflows: thumbnails, iterations, refinement
- Creating a polished prop or environment tied to their game world
Assignments
Learning Report
Objectives
- Demonstrate fundamentals of perspective, proportion, and value
- Use sketches and thumbnails to explore multiple design ideas
- Apply storytelling principles to concept art (tone, context, and mood)
- Produce a refined concept art sheet with both process and final design
- Publish the work on a portfolio site with reflection on design choices
Materials
- Drawing tools: sketchbook, pencils, or digital tablet
- Reference images (collected by students)
- Digital tools: Canva, Photoshop, or Krita for refinement
Assessment
Students show mastery by creating a concept art sheet that demonstrates drawing fundamentals and communicates a clear design idea. Portfolio entries should include both process work and the final design.
Activities
Students complete daily drawing warm-ups, create thumbnail variations of their chosen prop or environment, and refine one design into a polished piece. They share their process in class critiques, then finalize and publish their work to their portfolio.
Education Standards
The following standards are drawn from the 2024 AME Industry Skills Framework:
- 1.4 — Apply principles of art, design, and composition to creative works
- 2.2 — Correctly use industry-appropriate terminology
- 10.2 — Use research, imagery, and inspiration to generate concept ideas
- 10.3 — Visualize thinking using sketches, thumbnails, and storyboarding
- 10.5 — Create multiple drafts and apply feedback for refinement
- 11.4 — Research current industry-standard tools and practices