Final

Character Design Document

Focus: Character design, narrative context, and portfolio presentation.

Task: Create a Character Design Document that demonstrates your ability to clearly communicate a character idea for your game world. This project brings together your drawing fundamentals, storytelling, and design clarity.

Important

This project is worth 30% of your semester grade. It will take time to complete. Time management is one of the most critical skills in the creative industry — start early and pace your work.

Steps to Completion

Step 1 — Research & References

Collect visual references for anatomy, costumes, props, and mood.
Build a mood board with at least 10 credited images.

Step 2 — Silhouettes & Shape Language

Produce 10–15 silhouettes exploring different shapes and proportions.
Choose 2–3 strong options and refine them.

Step 3 — Anatomy & Costume Sketches

Develop sketches with basic construction lines.
Experiment with outfits, accessories, or props that reinforce personality.

Step 4 — Character Turnaround

Draw at least front, side, and back views. Ensure proportions stay consistent.

Step 5 — Expression & Color Studies

Draw 4–6 expressions to show personality.
Explore palettes; finalize flats with notes on materials or textures.

Step 6 — Final Character Design Document

Compile everything into a single presentation board or PDF.
Include:

  • Character bio (150–200 words)
  • Turnarounds, expression sheet, and flats
  • Mood board and references with credits
  • Notes explaining design choices

Deliverables

  • Character Bio — 150–200 words describing role, backstory, and personality
  • Turnaround Sheet — front, side, back views (3/4 optional)
  • Expression & Color Sheet — 4–6 expressions + palette study
  • Mood Board — with credited references
  • Final Character Document — combined board or PDF
  • Portfolio Upload — publish final work and reflection
Design Restrictions & Guidelines

For this project, your character design must be a bipedal humanoid.
This means:

  • Two legs and two arms (though they may be missing or replaced with artificial limbs).
  • Avoid overly complex features like lots of hair, feathers, or flowing clothing.
  • Keep it realistic for a first model — this character will be modeled in Game Art & Design 1, Units 1–3.

A simplistic character does not mean a dull design. Personality, storytelling, and clear design choices matter more than complexity. If you’re unsure about your idea, talk to me early. During the research and reference phase, I will guide you if your design is too complicated for our timeline.

Allowed vs Not Allowed

✅ Allowed❌ Not AllowedWhy
Humanoid with two legs and two armsCreatures with 4+ arms, wings, or tails that require complex rigsToo advanced for first-year rigging and animation
Prosthetics, artificial limbs, or missing limbsFully robotic/mechanical exoskeletons with intricate partsExceeds modeling time and detail level available
Short or tied-up hairLong, flowing hair or feathersCloth/hair simulation is too advanced for beginners
Simple clothing (jackets, pants, boots)Long flowing robes, capes, dresses with foldsComplex cloth modeling & physics outside project scope
Basic props (belt, small bag, glasses)Heavy weapon sets, large armor, wings, or detailed accessoriesTakes too long to model and detracts from fundamentals
Stylized but readable proportionsExtreme monster forms or quadrupeds (wolves, dragons, etc.)Requires anatomy/rigging skills we won’t cover yet

Reminder: Clarity is more important than detail. Your design should be readable enough that another student could model it without asking for extra instructions.

Learning Outcomes

By completing this project, you will:

  • Apply character design fundamentals to communicate personality and story
  • Practice clarity and proportion in a full turnaround sheet
  • Build an expression and color study for emotional range
  • Compile a portfolio-ready design document
  • Demonstrate professional file management and presentation

Rubric

CriteriaExceeds (100%)Meets (85%)Approaches (55%)Does Not Meet (0%)Value
Research & ReferencesComprehensive, well-creditedComplete, clear contextMinimal variety, weak creditingNone10
Silhouettes & Sketches15+ varied; 3 strong refinements10+ with varietyLimited exploration<515
Turnaround Sheet3+ aligned views; consistent proportionsFront + side views; mostly alignedInconsistent or incompleteNone20
Expression & Color6+ expressions + strong palette study4+ expressions + paletteMinimal varietyNone15
Final Character DocumentPolished, labeled, portfolio-readyComplete, legibleIncomplete or rushedNone20
Reflection & PortfolioInsightful, clear uploadBasic uploadMinimal effortNone10
Professional PracticesCorrect naming, organized, credits shownMinor issuesFrequent issuesDisorganized10

Total Value: 100

Late work: −10% per week. Missing sources: −5. Poor naming: −2.

Example Layouts

Silhouette and concept art sheet from Sintel project

Sintel concept art — David Revoy / Blender Foundation — CC BY 3.0

Krita mascot character turnaround by Tyson Tan

Kiki model sheet — Tyson Tan — CC BY-SA 4.0

Inspiration & Examples

Resources & Tutorials