Module Library
Module Library
Textbook modules organized by subject area, technical domain, and skill tier level.
3D Creation & Engine Development

3D modeling, edit mode, modifiers, UV unwrapping, PBR texturing, retopology, and game export.
21 MODULES

Actor placement, materials, Lumen lighting, Blueprint visual scripting, UI widgets, and packaging.
18 MODULES

Anatomy blockouts, facial planes, deformable topology, armor, hair cards, and skin texturing.
7 MODULES

12 principles, graph editor, biped rigging, walk cycles, action poses, and Anim Blueprints.
6 MODULES
Game Design & Visual Craft

Core loops, MDA framework, level flow, player affordance, mechanics, systems balancing, and playtesting.
17 MODULES

Elements of art, principles of design, color theory, composition, storyboarding, and silhouette.
18 MODULES

Narrative structure, shot types, camera angles, editing cuts, sound design, and delivery formats.
14 MODULES
Production, Career & Digital Literacy

Production phases, creative briefs, GDDs, version control, task boards, and scope management.
14 MODULES

Hardware fundamentals, operating systems, file structures, shortcut fluency, and digital safety.
12 MODULES

AME CTE pathways, O*NET research, Google Sites portfolios, artist statements, and interviews.
18 MODULES

Intellectual property, copyright, fair use, open licenses, generative AI ethics, and contracts.
12 MODULES