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Sculpting Introduction

Sculpting Introduction

BLND-203 Tier 200 blender 20 min
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Standards (2)
  • GD.17.4 Art & Design Fundamentals
    Apply elements and principles of art and design to develop game environments, characters, and props for use in interactive 3D games.[^12]
  • AV.17.2 Life Drawing, Anatomy & Perspective
    Create anatomically and physiologically accurate bipedal (human) and quadrupedal (animal) forms for use in animation; apply proportion, depth of field, anatomy, body mechanics, and facial expressions when designing characters.

What you’ll be able to do

  • Understand Sculpting Introduction.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.

Terms

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