Topology and Edge Flow
BLND-201
Tier 200
blender
20 min
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Standards (2)
GD.17.4Art & Design Fundamentals
Apply elements and principles of art and design to develop game environments, characters, and props for use in interactive 3D games.[^12]AV.17.83D Animation Fundamentals
Design and model props, vehicles, and characters to demonstrate core animation principles (e.g., weight, timing, visual storytelling); develop and apply rigging systems to enable animation using keyframing and/or match moving.[^10]
What you’ll be able to do
- Understand Topology and Edge Flow.
Try it
Step 1 — Key Concepts & Tools
Review the core principles and tool shortcuts for this lesson.
Step 2 — Practice Exercise
Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.
Step 3 — Self Check & Review
Verify your results against the rubric criteria.