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Sculpt Blockout & Base Meshes

Sculpt Blockout & Base Meshes

CHAR-102 Tier 100 character 25 min
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Standards (2)
  • AV.17.8 3D Animation Fundamentals
    Design and model props, vehicles, and characters to demonstrate core animation principles (e.g., weight, timing, visual storytelling); develop and apply rigging systems to enable animation using keyframing and/or match moving.[^10]
  • AV.17.2 Life Drawing, Anatomy & Perspective
    Create anatomically and physiologically accurate bipedal (human) and quadrupedal (animal) forms for use in animation; apply proportion, depth of field, anatomy, body mechanics, and facial expressions when designing characters.

What you’ll be able to do

  • Understand core concepts of Sculpt Blockout & Base Meshes.
  • Demonstrate hands-on workflow steps in production software.
  • Produce a portfolio artifact meeting rubrics and CTE standards.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.