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Skin & Character Texturing

Skin & Character Texturing

CHAR-401 Tier 400 character 25 min
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Standards (2)
  • AV.17.1 Art & Design Fundamentals
    Apply elements and principles of art and design to characters, props, and environments; differentiate lighting sources and types, and apply color theory to establish time, atmosphere and mood when lighting and shading a scene. [^9]
  • GD.17.5 Character Design
    Design game characters using anatomy and movement principles that communicate personality and gameplay function.[^13]

What you’ll be able to do

  • Understand core concepts of Skin & Character Texturing.
  • Demonstrate hands-on workflow steps in production software.
  • Produce a portfolio artifact meeting rubrics and CTE standards.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.