Mechanics, Dynamics, Aesthetics
GAME-104
Tier 100
gamedesign
20 min
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Standards (2)
GD.17.1Game Design Fundamentals
Identify and explain core components of game design (e.g., gameplay systems, level design, world design, rules, user interfaces, reward structures, and accessibility features) that create immersive player experiences.GD.17.7Gameplay Systems & Balancing
Design and balance core systems (e.g., movement, combat) and supporting systems (e.g., economy, difficulty, crafting, scoring, and upgrades) to align with the desired pace and theme of a game.
What you’ll be able to do
- Understand Mechanics, Dynamics, Aesthetics.
Try it
Step 1 — Key Concepts & Tools
Review the core principles and tool shortcuts for this lesson.
Step 2 — Practice Exercise
Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.
Step 3 — Self Check & Review
Verify your results against the rubric criteria.