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Mechanics, Dynamics, Aesthetics

Mechanics, Dynamics, Aesthetics

GAME-104 Tier 100 gamedesign 20 min
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Standards (2)
  • GD.17.1 Game Design Fundamentals
    Identify and explain core components of game design (e.g., gameplay systems, level design, world design, rules, user interfaces, reward structures, and accessibility features) that create immersive player experiences.
  • GD.17.7 Gameplay Systems & Balancing
    Design and balance core systems (e.g., movement, combat) and supporting systems (e.g., economy, difficulty, crafting, scoring, and upgrades) to align with the desired pace and theme of a game.

What you’ll be able to do

  • Understand Mechanics, Dynamics, Aesthetics.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.

Terms

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