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Multiplayer and Networking Concepts

Multiplayer and Networking Concepts

GAME-207 Tier 200 gamedesign 20 min
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Standards (1)
  • GD.17.9 Multiplayer & Networking Basics
    Explain core multiplayer design principles and networking concepts (e.g., client-server models, latency, session management) that impact online and local player interactions.

What you’ll be able to do

  • Understand Multiplayer and Networking Concepts.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.

Terms

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