Rapid Prototyping
GAME-208
Tier 200
gamedesign
20 min
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Standards (2)
GD.18.3Concept Pitch & Iteration
Develop and pitch high-level game concepts, incorporating player demographics, gameplay loops, narrative arcs, and thematic pillars; iterate concepts based on feedback.GD.18.6Playtesting
Conduct playtesting sessions to evaluate prototypes; collect data and iteratively refine gameplay systems, level flow, user interface, and player engagement.
What you’ll be able to do
- Understand Rapid Prototyping.
Try it
Step 1 — Key Concepts & Tools
Review the core principles and tool shortcuts for this lesson.
Step 2 — Practice Exercise
Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.
Step 3 — Self Check & Review
Verify your results against the rubric criteria.