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Rapid Prototyping

GAME-208 Tier 200 gamedesign 20 min
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Standards (2)
  • GD.18.3 Concept Pitch & Iteration
    Develop and pitch high-level game concepts, incorporating player demographics, gameplay loops, narrative arcs, and thematic pillars; iterate concepts based on feedback.
  • GD.18.6 Playtesting
    Conduct playtesting sessions to evaluate prototypes; collect data and iteratively refine gameplay systems, level flow, user interface, and player engagement.

What you’ll be able to do

  • Understand Rapid Prototyping.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.

Terms

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