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Systems and Balancing

GAME-201 Tier 200 gamedesign 20 min
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Standards (1)
  • GD.17.7 Gameplay Systems & Balancing
    Design and balance core systems (e.g., movement, combat) and supporting systems (e.g., economy, difficulty, crafting, scoring, and upgrades) to align with the desired pace and theme of a game.

What you’ll be able to do

  • Understand Systems and Balancing.

Try it

Step 1 — Key Concepts & Tools

Review the core principles and tool shortcuts for this lesson.

Step 2 — Practice Exercise

Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.

Step 3 — Self Check & Review

Verify your results against the rubric criteria.

Terms

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