Materials Basics
UE-105
Tier 100
unreal
20 min
This lesson has not been written yet.
Press Ctrl+K to search for the topic, or use the related modules below.
Standards (2)
AV.17.1Art & Design Fundamentals
Apply elements and principles of art and design to characters, props, and environments; differentiate lighting sources and types, and apply color theory to establish time, atmosphere and mood when lighting and shading a scene. [^9]GD.17.4Art & Design Fundamentals
Apply elements and principles of art and design to develop game environments, characters, and props for use in interactive 3D games.[^12]
What you’ll be able to do
- Understand Materials Basics.
Try it
Step 1 — Key Concepts & Tools
Review the core principles and tool shortcuts for this lesson.
Step 2 — Practice Exercise
Follow along in software (Blender, Unreal Engine, Krita, or PureRef) to build the exercise file.
Step 3 — Self Check & Review
Verify your results against the rubric criteria.