Game Art & Design Roadmap

The Game Art & Design Pathway is a three-year program (18 units total). Each unit ends with a project, and every 3rd unit includes a larger checkpoint project. Students begin with an individual game concept, build assets and mechanics around it, and finish with a team-produced vertical slice capstone.

Standards Alignment

This pathway aligns with the California Arts, Media, and Entertainment (AME) Career Technical Education Industry Skills Framework (2024):

  • Anchor Skills (1.0–12.0):
    Communication, technology use, critical thinking, collaboration, creative process, and career planning.

  • Cross-Cutting Skills (13.0–16.0):
    Business/marketing, legal responsibility, content creation, and project management.

  • Pathway Skills (17.0–20.0):
    From the Design, Visual, and Media Arts Pathway, Animation, Visual Effects, and Games focus area:

    • Skill building: art and design principles, modeling, rigging, animation, visual effects.
    • Process & practice: production pipelines, industry-standard software, teamwork.
    • Career exploration: roles such as game designer, animator, technical artist.
    • Advanced technology: real-time rendering, motion capture, scripting, IP protection.

Year 1 – Foundations


Year 2 – Character Production & Unreal Pipeline


Year 3 – Capstone Production