GD.17.4
Art & Design Fundamentals
Apply elements and principles of art and design to develop game environments, characters, and props for use in interactive 3D games.[^12]
pathway · 17.0 Game Design (GD): Skill Building · Game Design · Design, Visual, & Media Arts Pathway · type: skill
Aligned Modules (18)
DESN-101Elements of ArtDESN-103Line, Shape, and FormBLND-103Primitive ModelingDESN-104Value and ContrastCHAR-202Deformable Character TopologyCHAR-202: Deformable Character Topology textbook module stub.
BLND-104Edit Mode BasicsDESN-102Principles of DesignCHAR-302Hair Cards & Alpha TexturesCHAR-302: Hair Cards & Alpha Textures textbook module stub.
BLND-105Modifiers IntroductionBLND-202Hard Surface ModelingUE-105Materials BasicsBLND-201Topology and Edge FlowBLND-204UV UnwrappingBLND-205Texturing and PBR MapsDESN-202Silhouette and ReadabilityBLND-203Sculpting IntroductionBLND-301RetopologyBLND-302Modular Kit Building