GD.17.7
Gameplay Systems & Balancing
Design and balance core systems (e.g., movement, combat) and supporting systems (e.g., economy, difficulty, crafting, scoring, and upgrades) to align with the desired pace and theme of a game.
pathway · 17.0 Game Design (GD): Skill Building · Game Design · Design, Visual, & Media Arts Pathway · type: skill
Aligned Modules (6)
GAME-104Mechanics, Dynamics, AestheticsGAME-102The Core LoopUE-204Collision and TriggersGAME-201Systems and BalancingGAME-202Economy and ProgressionUE-203Input and Character Movement